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This year, at CES 2019, HTC has just announced an all-new PC HMD called the Vive Cosmos, as well as a precision eye-tracking enabled version of the Vive Pro called the Vive Pro Eye.

The Pro Eye has "foveated rendering" which will supposedly give you a better visual quality inside the headset. Instead we're at CES seeing the launch of another VR headset from HTC, the new Vive Cosmos - or, at least, we think we are. The device can be set up with relative ease and has a flip-up design which allows users to lift the headset's main body in front of their eyes without having to take off the entire device.

HTC's best VR headset just got a lot more exciting.

Eye-tracking technology is exactly what it sounds like: hardware baked into the device that monitors where the user looks within the virtual environment.

HTC also debuted an all-new VR headset called the Cosmos.

The Vive Pro Eye natively integrates eye tracking, featuring gaze-tracking menu navigation and removes the need for controllers. In its press release, HTC provides further hints that the HMD has "the capability to be powered by more than a traditional gaming PC". That's intentional as Cosmos won't rely on any external tracking sensors, which points strongly at onboard internal sensors. Lockheed Martin is using the Vive Pro Eye to help train student pilots, for example.

Announced by HTC stalwart Drew Bamford, who's now VP of Creative Labs within the brand, it promises to be the next step in virtual reality in terms of getting access to VR on the go - but right now, that's a mysterious promise.

Details about how much it costs, what it can do, or when it's going to launch were not yet revealed, though HTC said on Twitter it is "coming soon". The accompanying bumpf doesn't really make things any clearer, but it sounds like a new interface and tutorial system that will presumably do a better job of easing people into VR than the Vive does now. The gamer-friendly, versatile design is useful in all sorts of VR content.

The Vive Cosmos will run the Vive Reality System, a redesign of the Vive software that will make moving between VR experiences more seamless than before.


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