Nvidia has officially unveiled the first consumer-grade Turing-architecture cards to use its new ray tracing and Tensor deep-learning accelerator cores, first unveiled in the pro-grade Quadro RTX family, and it comes with a surprise: Broad support from the gaming industry for ray tracing in games. PC gaming has always been costly, but packing one of these into your build is likely only to be for those prepared to invest heavily in their machine. The RTX 2080 is priced at $800, while the RTX 2080 Ti is set at $1,200.
But still, it's tough not to be a little concerned when the ultra-expensive, ultra-enthusiast RTX 2080 Ti isn't able to hit 60fps at 1080p in Shadow of the Tomb Raider. Not only did Nvidia launch the Founders Edition GeForce RTX 2070, RTX 2080 and RTX 2080 Ti; Nvidia's board partners came out of the gate with a slew of custom and overclocked variants.
So far, Nvidia has not announced when it will launch lower-end models of the RTX series.
The presentation was punctuated with a host of detailed explanations about different lighting techniques, real-time ray tracing, and other rendering techniques.
As for the Asus Turbo GeForce RTX 2080 Ti and 2080, these GPUs have been fine-tuned to improve the overall airflow going through the card, so they can run better in systems which have multiple GPUs (or cases in which airflow is poor or restricted, for that matter).
Of course, we will get back to the Turing GPU and the RTX series as soon as Nvidia gives us all the technical information and once it gives the green light for reviews.
It's been a long time, but after first announcing the Pascal architecture in 2014 and then releasing the GTX 1070 and 1080 in May 2016, Nvidia finally has a new top-of-the-line graphics card for the PC gamers.
Eidos Montréal's Shadow of the Tomb Raider is inevitably all about shadows, showing how much softer and natural they look with the help of ray tracing.
Ray-Tracing is a term you might have heard bouncing around all year, especially after both Microsoft and Nvidia revealed big plans to incorporate support for its real-time implementation in DirectX and Nvidia hardware respectively earlier in March. It is obvious what the new RT cores do, thanks to their name and the strong presence of this tech in movies and games development for many years.